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Devlog
Card Design
December 20, 2020
by
RhysH
Hey guys, Finally got a draft on the card design done. Was very hard to tweak it to look in anyways what I wanted. I had to stick to neutral colours for the scene and have assigned colours to each cla...
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UI Update
December 19, 2020
by
RhysH
Hey guys, I have made the basic UI of the game. I wanted to find a soft spot in between retro style and voxel. I am still learning many new things as I progress through asset design and level design,...
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Level 1 Design
December 17, 2020
by
RhysH
Update on the level 1 design. Reaching the final stages of the level 1 design, Using a dark cold dungeon setting that is achieved by the cold blue tone used in lighting and the textures of the wall...
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Art Style Annoucement
November 16, 2020
by
RhysH
Hey guys, The general art style that BattleKing will use is 3D pixel art. Here is a prototype of a knight character. Let me know what you guys think...
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Classes in BattleKing
November 16, 2020
by
RhysH
Hey followers, In regards to classes in BattleKing, So far this is the list; knight, wizard, rogue, warlock, druid, light, dark, archer. Please let me know if you guys think there would be another fun...
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Update on BattleKing Development Status
November 16, 2020
by
RhysH
Hi followers, Just to give an update on BattleKing, it is currently in development of the AI control and pathfinding. I plan to conduct it in a 3D top down environment. I hope not to run into any huge...
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First Announcement
November 16, 2020
by
RhysH
Greetings new followers, I am announcing my new project called BattleKing. It is a roguelike auto-chess game that also gives dynamic choices. Let me know what you think of the placeholder name Battle...
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